Yeah, so, I finally ditched (read: returned) my XBox system (and DVD kit) and picked up a righteous Playstation 2. Benefits are: more games (Grand Turismo: A Spec, Grand Theft Auto and Vice City, etc), a better DVD remote. Also gained is the ability to now link with practically everyone at work.
Posted by stephend at January 23, 2003 08:58 PMWoo hoo! One more sorry XBox down, ten more to go (okay that's an understatement, but still, a victory!)
Posted by: James Russell on January 24, 2003 06:41 PMAbsolutely, PS2 forever (or at least until the PS3)! welcome to the Resistance Stephen!
Posted by: Tony on January 25, 2003 11:01 AMIn building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.
Posted by: Griffin on January 24, 2004 11:36 PMThis topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.
Posted by: Elias on January 24, 2004 11:36 PMBy building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.
Posted by: Mildred on January 24, 2004 11:36 PMThe simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.
Posted by: Lawrence on January 24, 2004 11:36 PMIf an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.
Posted by: Susanna on January 24, 2004 11:36 PMThis topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.
Posted by: Peter on January 24, 2004 11:36 PMFor example, if you see an AIM window peeking out from behind your browser and you click on it, that window will come to the front, but the main application window will not. The Mail.app/Activity Viewer is another example. The Aqua system of layers works well in many instances, but not in all. Thank goodness that the Dock is always there to come to the rescue. I know that clicking on an application icon in the Dock will always result in not only the application coming to the front, but also any non-minimized windows associated with it. And if the application is active but no windows are open, clicking on the Dock icon should create a new window in that application.
Posted by: Barnard on January 24, 2004 11:36 PMFor example, if you see an AIM window peeking out from behind your browser and you click on it, that window will come to the front, but the main application window will not. The Mail.app/Activity Viewer is another example. The Aqua system of layers works well in many instances, but not in all. Thank goodness that the Dock is always there to come to the rescue. I know that clicking on an application icon in the Dock will always result in not only the application coming to the front, but also any non-minimized windows associated with it. And if the application is active but no windows are open, clicking on the Dock icon should create a new window in that application.
Posted by: Abraham on January 24, 2004 11:36 PMBut limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Hector on January 24, 2004 11:36 PMAdhere to System Appearance. Does your application use all the sweetly colored buttons, delightfully shaded windows, and all the other "bells and whistles?"
Posted by: Amie on January 24, 2004 11:36 PM