Last night, I forgot to mention that I finished In the Country of Last Things (see Sunday's post for the link and book cover). While not a _great_ Paul Auster novel, to borrow what others have declared; 'Even the least favorite Paul Auster novel is miles ahead of other authors' works'. How true. But this novel was indeed too depressing for me, even.
Posted by stephend at December 3, 2002 11:03 PMNot quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Sarah on January 26, 2004 02:42 PMDue to the positioning of the Dock, remember that when you build an application, you have to be sure that new document window sizes and positions do not violate the Dock's space. Dock is temperamental and Dock loves his space. If you default to a window size that expands behind the dock, users will have a difficult time reaching the navigation and resize areas at the bottom of the screen. I can personally say that more than once I have been rather peeved that I couldn't get to an area of the window to resize because the default window settings always pop up behind the Dock. In addition, the new Dock in 10.1 will allow users to position their Dock location on either side of the screen as well.
Posted by: Barbara on January 26, 2004 02:42 PMThis topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.
Posted by: Timothy on January 26, 2004 02:42 PMThe simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.
Posted by: Christiana on January 26, 2004 02:42 PMNot quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Susanna on January 26, 2004 02:42 PMAdhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?
Posted by: Magdalen on January 26, 2004 02:42 PMAdhere to System Appearance. Does your application use all the sweetly colored buttons, delightfully shaded windows, and all the other "bells and whistles?"
Posted by: Edmund on January 26, 2004 02:43 PMAdhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Rees on January 26, 2004 02:43 PMThis is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.
Posted by: Michael on January 26, 2004 02:43 PMBut limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Hamond on January 26, 2004 02:43 PM