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May 31, 2005

New roadmap coming

This roadmap update has been much-delayed, as we have juggled priorities and sweated security releases on the AVIARY_1_0_1 branch. Sorry for the delay; I will keep the roadmap up to date much more frequently from now on.

The new roadmap restarts the document with as little repeating boilerplate as possible. Highlights:

Apart from the absolute priority that Firefox 1.1 be able to update itself in small background-downloaded increments, and that its security and quality be at least as high as Firefox 1.0.x, we have already enabled new platform features such as SVG and <canvas>. These new richer-graphics-for-the-web features are in usable shape, and they deserve testing and experimental usage in XUL and even HTML. We want developer feedback, which we will incorporate into future releases.

In order to help both our XUL platform and (more important) the open-standards-based web to compete with next-generation OSes and their proprietary frameworks, we are rearchitecting Gecko's graphics subsystem. Here is a picture of Gecko emphasizing its graphics infrastructure as of the 1.8 milestone and Firefox 1.1:

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Here is where we are headed in 1.9:

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We are joining forces with the Cairo Graphics project (this will be no surprise to anyone following the project, in particular roc's blog). Together, we can move faster and on more platforms, toward a hardware-accelerated 2D future, and beyond.

As with any large rearchitecture, there will be bumps along the way. But we are not going to rewrite the world at once (never again!). We aim to make changes in smaller increments, that can be done during the 1.9 alpha cycles. So the 1.9 schedule, which I won't even bother to depict yet, will have a good number of alphas.

Anyway, this is a blog item's worth of roadmap content, which will show up in a more polished form in the main roadmap soon. Your comments are welcome.

/be

Posted by brendan at 6:18 PM | Comments (12)

XTech

Mozilla had a strong presence at XTech last week. To my mind the high point was the awesome spinning-SVG-containing-HTML demo that roc gave.

This happens to resemble an early Avalon demo (I can't find a link to it, but I believe there was a video on the web some time after the 2003 Microsoft PDC), which just shows how the web can and will keep up with proprietary eye-candy -- at least to a "good enough" degree. What's good enough? Whatever it takes, including 3D graphics, in due course -- but always incrementally developed and deployed, with web and XUL app/extension developers giving feedback and guidance.

Web incrementalism (feedback-guided "little bangs" instead of one grand-planned "big bang") was the leitmotif of shaver's keynote, and this meme reverberated throughout the conference. It seems even XHTML 2 is adapting to "mindshare" (similarity to the web-as-it-is, if not actual backward compatibility).

That's a hopeful sign, but don't hold your breath for XHTML 2 on the web any time soon. It was amusing to hear that one of the design aims was less scripting, because scripting is hard for authors and constrains user-agent choice -- when all user-agents will need major revision to support XHTML 2, which includes XForms (and meanwhile, the DHTML/AJAX/whatever-you-want-to-call-it JS renaissance continues). In the near term, only Mozilla-based browsers come close to having all the integrated infrastructure needed by XHTML 2, and not all bundled by default. There is no sign of XHTML 2 support from Microsoft, Apple, and Opera.

Still, XML is making its way to the client side of the web, slowly but surely. To help handle XML in JS, I've implemented E4X for Firefox 1.1. It isn't fully hooked up yet, but it will be soon. More in a bit, as I keep my renewed resolution to blog.

/be

Posted by brendan at 3:59 PM | Comments (1)