Comments: Enigmo

Yes.... beautiful implementation all the way around.

As fun as the game is, I have found the 'level editor' to be even more fun. It is possible to set up cyclic systems where only a couple of drops of fluid-- water, oil or fire-- escape the system through each cycle.

You can create incredibly complex systems whose behavior is completely non-deterministic and, more importantly, totally mesmerizing.

As a basic exercise, try creating a 'laser'.

- add a water dropper

- that drops water onto a lava switch

- that drops lava onto a sponge

- that drops the lava onto a 'add more energy' bouncer

- that bounces the lava straight back to the sponge

Pretty soon, you'll have a bright red line of lava between sponge and bouncer.... now, start angling things slightly, adding more bouncers, add a splitter, cross lave w/water such that the two eliminate each other ever so slightly, etc... and you can easily create a completely non-linear system of interaction.

Posted by bbum at April 22, 2003 8:25 PM

I just downloaded it, and played all ten levels in the demo in one sitting. It took about an hour. I think level 8 was the hardest. Grr...I don't need to be spending money on software right now, but that's just my kind of game. I even won a few levels without using all of the pieces.

Posted by Miles at April 22, 2003 9:25 PM

This game reminds me of the old game The Incredible Machine. I totally loved that game, and this is just great! Pangea looks like they've got another hit on their hands, and you know what that means: www.microsoft.com/pangea :-(

Posted by Chris Serino at April 22, 2003 11:17 PM

Could there be better publicity for a Mac game than this blog? I don't think so.

Posted by nate at April 23, 2003 12:47 AM

I bought this program in a jiffy... still waiting for my reg code. :) It's good to see that Hyatt appreciates good games.

Posted by simX at April 23, 2003 1:24 AM

With all respect, a games blog would be a nice issue, I vote for a toolbar button directly to it :)

Posted by PL at April 23, 2003 2:05 AM

I found Enigmo to be sort of a cross between a poor man's Lemming and a poor man's The Incredible Machine. It didn't have (in the demo, anyway) the variety of the former or the humor of the latter. S'pretty, though.

Posted by Dalamar at April 23, 2003 6:15 AM

I would have probably stuck with it, and bought it, if it would have let me save my progress through the demo levels. I had to leave as I started on level 8 (hard) and it forced me to play again from level 1 when I had time to play again. I deleted it.

Posted by David Renteria at April 23, 2003 10:23 AM

Don't worry, even if you hadn't gotten overflow:auto working, you'll finish Enigmo by tomorrow. Goes pretty fast...

Posted by Rain at April 23, 2003 10:28 AM

Enigmo is a blast. And hey, now that the comments are back on, time for more unrelated bug fix requests? =-)

http://homepage.mac.com/walt/

Posted by Walt at April 23, 2003 1:47 PM

Having played through the demo a few times, I just wish there were more realtime/non-deterministic elements to it, to make it more of an arcade game. As it stands, it's a puzzle-solving game, though gorgeously implemented.

I confess, though, that even with just the demo levels, it is fun to find off-beat solutions (I like using the accelerator to fire downwards), using as few parts as possible. Some levels, are clearly designed to be solved exactly one way, and I don't enjoy those nearly as much.

Does the full version have decent replayability, or does all future interest migrate into the level editor?

Posted by Neil Weinstock at April 23, 2003 2:13 PM

Enigmo is fun, but I have to agree that it's not as deep as Incredible Machines and Lemmings were. A few more parts and types of interactions would go a long way towards a deeper puzzle game IMHO.

Posted by Diego Gallina at April 23, 2003 4:05 PM

Just downloaded and played it. Awesome, awesome game. Reminds me of Lemmings! Thanks for the suggestion.

Posted by Alex at April 23, 2003 7:17 PM

version 1.1 let's you play it in Window, it looks aweson on my 21" screen running on the desktop.

Posted by jack at April 23, 2003 10:10 PM

I agree that Enigmo is a really cool game, but I would really appreicate if you would fix a couple of the other bugs with Safari :-)

Posted by Seth at April 24, 2003 2:07 AM

The more you Play the better Safari will be! Walk on!

Posted by ne)(us at April 24, 2003 3:40 AM

One of the soundtracks is klezmer, so that's a big selling point for goofballs like me.

Posted by Bill Humphries at April 24, 2003 9:32 AM

Saw it here. Now I'm on level 19 and I can't stop. I'm not getting any work done. Talk about addictive. Sigh.

Posted by Nick Brosnahan at April 24, 2003 9:47 AM

Walt - as defined in the HTML 4.01 specs for the <p> tag:
http://www.w3.org/TR/html4/struct/text.html#edef-P
the only allowable elements inside it are those defined as %inline; in the DTD
http://www.w3.org/TR/html4/sgml/dtd.html#inline
of which <hr> is not one. (It's a block-level element.)

So your HTML is invalid...are you really all that concerned how it appears compared to other browsers?

Posted by Gavin Kistner at April 24, 2003 11:22 AM

Fun game :) I am stuck on level 8 though :-/ Kiddie mode is just too easy though. Need a middle level...

BTW is The Incredible Machine agame that had like rubber balls, and rockets and those type things? I remember playing something similar on a friend's PC where you would set things up and then watch everything work out... This was quite a few years back though.

Posted by syn at April 24, 2003 11:34 AM

Gavin, thanks. Putting the HR inside of the P tag was a bad example. I've updated the page based on your feedback. The same issue occurs when an HR tag is surrounded by two sets P tags (or any other block level element I suspect).

http://homepage.mac.com/walt/

Posted by Walt at April 24, 2003 11:46 AM

Walt - Safari seems to be doing the correct thing to me. Isn't that what you would expect with margin and padding all set to 0?

Enigmo rocks. The soundtrack rocks. Very nice.

Posted by Phillip Winn at April 24, 2003 2:34 PM

You know, Enigmo does raise a Safari point though.

The file in the demo "Buy an Enigmo Serial Number" is a "Web Internet Location" file which launches IE, regardless of your browser setting. If you try to set it to open with Safari from the context menu it says "It is not known whether Safari can open files of the type 'Web Internet Location'"

It works fine if you override, but shouldn't OS X know that the Apple browser can open files like that?

Posted by Jon at April 24, 2003 2:41 PM

"I confess, though, that even with just the demo levels, it is fun to find off-beat solutions (I like using the accelerator to fire downwards), using as few parts as possible. Some levels, are clearly designed to be solved exactly one way, and I don't enjoy those nearly as much."

Enigmo is the funnest. I too enjoy solving the levels in unconventional ways:
http://homepage.mac.com/wyntir/omghaxortehenigmo.jpg
Wheee :)

Posted by d chalmers at April 24, 2003 3:03 PM

Philip, this goes back to the age-old "do it right" vs. "adhere to standards" argument. I would agree that Safari's implementation is more representative of what you'd expect to get from the code I'm testing. However, every other browser on this platform (and probably other platforms) have decided that HR tags should have an unalterable vertical buffer and Safari isn't respecting that. Personally, in this case, I think "adhere to standards" is the way to go.

Posted by Walt at April 24, 2003 3:22 PM

some one give me the skinny on Level 8. That blasted thing...

I happen to be playing Super Collapse II a bit too much these days. :)

Posted by Jeff Hartman at April 25, 2003 11:12 AM

w00t! I just beat level 24 with 10 parts left over! This game really is addictive :)

Posted by Catfish_Man at April 25, 2003 10:13 PM

I'm up to level 49 and cannot figure it out. any tips?

Posted by Gregory at April 26, 2003 6:29 AM

I finished it, it helps if you use the greedy method to get the first one, the swap out elements with "lesser" ones in order to get the rest.

Posted by Chris Williams at April 26, 2003 1:16 PM

Web Internet Locations don't always open in IE. Check your Internet system preferences again.

Posted by mkincaid at April 27, 2003 3:26 PM

OK if anyone wants to cheat and just can't get past a level... Use this with discretion :)

In the Engimo package (control-click on the app and Show Package Contents) navigate through there and there should be something called Main Game File or something to that effect. Copy it to the desktop or wherever and then from within Enigmo open it via the open custom level button. Again use with discretion :)

Posted by syn at April 28, 2003 9:00 PM

hey everyone, i know this probably wont happen, BUT can someone give me the serial code?

Posted by phelix at May 1, 2003 2:32 PM

Gavin wrote to Walt:

> are you really all that concerned how it appears compared to other browsers?

Someone please tell me that Gavin's attitude about Walt's bug is not the majority nor contagious. The *last* thing Safari needs to become is "yet another browser rendering the exact same code in yet another way".

Granted, as a rule, historically broken behavior shouldn't be allowed to continue in the name of compatibility. But Safari's window of opportunity to supersede IE (at least on the Mac front) revolves around its ability to render code as web developers intended.

Now, Safari is never going to be IE, whether running on Mac or Windows, nor would anyone want it to be. But golly, wouldn't it be nice to be able to develop a website for a client feeling relatively secure that what you've previewed in Safari is close-to-exactly what one would be seeing in Netscape or IE on all platforms??

Since IE's development is pretty much stifled-to-dead right now, Safari has a fighting chance at gaining enough of a userbase to become a real competitor, if not the leader, in an area where everyone else has failed over and over.

Not to re-point out the obvious..
It's just that Gavin's attitude, if it were to spread, would be fatal for Safari IMO, and I really want to see Safari succeed.

Posted by Jefe at May 3, 2003 5:05 PM

I bought Enigmo after playing through the demo once. (You should have gotten kickbacks from this kind of advertising)

Level 8 wasn't too hard. I believe my girl friend solved it :)

Posted by - - e r i k - - at May 5, 2003 3:36 AM

i bought Enigmo after playing only the first two levels...it's an intuition thing...

Somehow after spending hundreds and hundreds of $$ on games that i lost interest within an hour or so, i've learned the hard way how to spot a winner!!

Good job Pangea!!!!!


Zone

Posted by zone at May 12, 2003 7:25 PM

Where can i find the names of all the different items in the editor - what are they called????

Any help would be appreciated.

Thanks

Zone

Posted by zone at May 12, 2003 8:30 PM

Who can give me his serial ?

Posted by moi at May 19, 2003 11:51 AM

Yes, please anyone with an enigmo serial number?

Posted by jake at May 25, 2003 7:30 PM

Anybody have a screen shot of a completed level 11? I love this game but I am SOOO STUCK!!! Any help would be greatly appreciated!!

Thanks!

Posted by Jared at May 27, 2003 11:04 AM

I played the demo once, and now it shut me out. Pretty shitty that you only can play it once??? Anyone know a way around this so you can play the demo more than once?

Or anyone with a serial to share? :)

Posted by ldvdg at May 27, 2003 2:36 PM

If nobody has reached level 11 does anybody know where I can go to find a solution?

Thanks!

Posted by Jared at May 28, 2003 8:19 AM

Serial #:

aehcteremtaeog

Posted by Scott Allen at June 27, 2003 12:32 PM

I tried that seriel number but it didnt work. Does anybody have a seriel number they would be able to give me?

Posted by Polli at June 30, 2003 3:28 PM

I tried that seriel number but it didnt work. Does anybody have a seriel number they would be able to give me?

Posted by Polli at June 30, 2003 3:28 PM

I too am stuck at level 49 on this crazy-addictive game. Can anyone help? I love you, Enigmo, you time-sucking nemesis!

Posted by pineapple at July 24, 2003 12:02 AM

Hmm, that serial didn't work for me either. Anyone have one that will work?

Posted by j-dogg at August 11, 2003 10:46 AM

And on second thought, as I read that bogus serial backwards, I see that it was a weak, misspelled attempt to make a vulgar insult. If anyone else is willing, I check this page frequently for a good serial to this great game!

Posted by j-dogg at August 11, 2003 8:50 PM

i got d serial no., dows anyone want it, i just need help getting past level 11

Posted by turbanmac at August 31, 2003 8:53 AM

YES--if you give me the serial, I will help you pass level 11.

Posted by j-dogg at September 3, 2003 11:07 AM

key: HLOWQLTTHEKR

Posted by Mac at September 17, 2003 8:05 AM

I'm working on 11 now...thanks for the tip! keep it real.

Posted by j_dogg at October 5, 2003 11:39 PM

i made it to level 25 or so, and then my computer crashed. i'm sure Mac can make it past level 11. if you can't, I'll reload the game and try to help you.

Posted by j-dogg at January 19, 2004 9:22 PM
Post a comment