Day one of learning OpenGL:
Today is for polyhedrons and basic collision detection.
I think the beer helped. Foster's is pretty darn good.
Posted by jkeiser at April 13, 2003 10:36 AMOkay, I just told you what Apple wants you to look out for with window positions, but in the real world, not everyone uses the hiding feature of the Dock, and it is unrealistic to be able to predict where each user will place their Dock at any given day or how large they will have it. However, you can build a feature into your application that allows spacing for the Finder. You can give users the option of where to position their windows and what area of the screen not to cross. I know that BBEdit provides me with this feature, and I wish more developers gave me more control over my windows.
Posted by: Grace at January 25, 2004 4:01 PMSo far in these articles, I have only dipped a toe or two into Aqua's pool. I have covered basic aspects of building an Aqua-compliant application, including the building of photo-illustrative/3D application icons. Now it's time to address other components of our Mac OS X application.
Posted by: Jennette at January 25, 2004 4:01 PMClicking an application in the dock should always bring forward an active window. If the user clicks on an open app's icon in the Dock, the application is active and all unminimized windows come along with it. I have found a few problems with windows behaving independently of their application.
Posted by: Susanna at January 25, 2004 4:01 PMIn building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.
Posted by: Isaac at January 25, 2004 4:01 PMBut limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Humphrey at January 25, 2004 4:01 PMAt WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say
Posted by: Silvester at January 25, 2004 4:01 PMFor example, if you see an AIM window peeking out from behind your browser and you click on it, that window will come to the front, but the main application window will not. The Mail.app/Activity Viewer is another example. The Aqua system of layers works well in many instances, but not in all. Thank goodness that the Dock is always there to come to the rescue. I know that clicking on an application icon in the Dock will always result in not only the application coming to the front, but also any non-minimized windows associated with it. And if the application is active but no windows are open, clicking on the Dock icon should create a new window in that application.
Posted by: Magdalen at January 25, 2004 4:02 PMIn building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.
Posted by: Mable at January 25, 2004 4:02 PMAdhere to File Locations. Make sure that when your users save documents, your application knows where to put them and also gives users flexibility.
Posted by: Jeremy at January 25, 2004 4:02 PMNot quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Edward at January 25, 2004 4:02 PM