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December 9, 2003
That's that...
I had my last day at AOL today, not by choice. I'm still trying to work out how I should be feeling about this, but right now it's a mix of relief, worry and anger. Relief that I never have to worry about the politics at AOL again, worry that finding a job in the valley is not going to be an easy prospect, and anger that I worked so hard on the project we were trying to ship, only to have it yanked out from under us. Anyways, anyone hiring?
Posted by kerz at December 9, 2003 9:49 PM
Comments
Great..
Posted by: Animalsex at January 24, 2004 1:43 PM
You Must Promise. To call your mother, to help old ladies cross the road, and to turn your cell phone off at the movies.
Posted by: Juliana at January 24, 2004 2:02 PM
The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.
Posted by: Joyce at January 24, 2004 2:02 PM
Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Goughe at January 24, 2004 2:02 PM
Other examples of these animations might be to show the status of an FTP transfer, the progress of media being digitized, or an updated time signature. And don't forget that users may want to have some control over this, so give them plenty of options, including the ability to turn these functions off.
Posted by: Laura at January 24, 2004 2:02 PM
Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Jocatta at January 24, 2004 2:03 PM
User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.
Posted by: Bridget at January 24, 2004 2:03 PM
You Must Promise. To call your mother, to help old ladies cross the road, and to turn your cell phone off at the movies.
Posted by: Jennette at January 24, 2004 2:03 PM
Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Archibald at January 24, 2004 2:04 PM
Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Theodosius at January 24, 2004 2:05 PM
But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Adam at January 24, 2004 2:05 PM
Live your beliefs and you can turn the world around.
Posted by: Quintal Anne at January 25, 2004 9:03 AM