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April 21, 2003

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er.

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Comments

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Posted by: LoopyLu at October 4, 2003 8:44 AM

Adhere to File Locations. Make sure that when your users save documents, your application knows where to put them and also gives users flexibility.

Posted by: Matilda at January 26, 2004 2:08 AM

For my Paint application, I created a series of icons to simulate a rendering algorithm. While the application is performing this CPU-intensive task, you can always see the status of the document by the icon changing in the Dock.

Posted by: Brian at January 26, 2004 2:08 AM

For my Paint application, I created a series of icons to simulate a rendering algorithm. While the application is performing this CPU-intensive task, you can always see the status of the document by the icon changing in the Dock.

Posted by: Christopher at January 26, 2004 2:08 AM

This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.

Posted by: Jeremy at January 26, 2004 2:08 AM

This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.

Posted by: Theodosius at January 26, 2004 2:08 AM

Help! Did you include help tags in your applications? (I'd be lost without them.) Also, be sure to take extra time to develop your other help files. The Apple Help Viewer supports HTML, QuickTime, and also AppleScript. Take advantage of it! There isn't anything I hate more than going to the Help menu and finding there isn't any help.

Posted by: Ciriacus at January 26, 2004 2:08 AM

Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?

Posted by: Salamon at January 26, 2004 2:08 AM

So far in these articles, I have only dipped a toe or two into Aqua's pool. I have covered basic aspects of building an Aqua-compliant application, including the building of photo-illustrative/3D application icons. Now it's time to address other components of our Mac OS X application.

Posted by: Christian at January 26, 2004 2:09 AM

By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.

Posted by: Owen at January 26, 2004 2:09 AM

This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.

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