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January 21, 2003
Tony Sucks
Just getting warmed up...
Posted by kerz at January 21, 2003 5:54 PM
Comments
agreed!!!
Posted by: glazou at January 22, 2003 1:13 AM
(to kerz) - yeah yeah.
(to glazou) - shut up you stupid frog.
Posted by: Tony at January 22, 2003 3:57 PM
tony is gay and sucks cock
Posted by: brandon at March 20, 2003 12:11 PM
If an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.
Posted by: Chroseus at January 24, 2004 6:02 PM
Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?
Posted by: George at January 24, 2004 6:02 PM
Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Bellingham at January 24, 2004 6:02 PM
The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.
Posted by: Andrew at January 24, 2004 6:02 PM
But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Roger at January 24, 2004 6:02 PM
Adhere to File Locations. Make sure that when your users save documents, your application knows where to put them and also gives users flexibility.
Posted by: Edmund at January 24, 2004 6:02 PM
Drawers. Similar to Sheets, this is a "child" window that gives users access to items that do not always need to be present. But when do you use a drawer and when do you use a palette?
Posted by: Josias at January 24, 2004 6:02 PM
Okay, I just told you what Apple wants you to look out for with window positions, but in the real world, not everyone uses the hiding feature of the Dock, and it is unrealistic to be able to predict where each user will place their Dock at any given day or how large they will have it. However, you can build a feature into your application that allows spacing for the Finder. You can give users the option of where to position their windows and what area of the screen not to cross. I know that BBEdit provides me with this feature, and I wish more developers gave me more control over my windows.
Posted by: Godfrey at January 24, 2004 6:02 PM
The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.
Posted by: Phillip at January 24, 2004 6:02 PM
User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.
Posted by: Gerrard at January 24, 2004 6:02 PM