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September 22, 2003
Groceries from Hell
In the US, grocery store clerks (is that the correct term?), when using their special card to get savings, tell you how much you have saved after the reciept is printed. Natrually, today, I get told "You saved Six s...", akward pause, deep inhale by clerk. "Six.. sixty six" it finally comes out. Yup, $6.66.
Texans seem to be very religious. I shall now go devour the bagel from hell with some sinfull creamcheese!
Posted by doron at September 22, 2003 4:41 PM
Comments
Gosh. Too bad they don't teach them the word "dollars" to put in the middle.
Posted by: alanjstr at September 22, 2003 7:27 PM
This isn't religious, it's plain stupid to be afraid of a number.
Posted by: oleg at September 22, 2003 11:54 PM
Just like there are no buildings with the thirteenth floor in the states.
Posted by: Erik Arvidsson at September 23, 2003 2:15 AM
Thank you for shopping "Apocalyptic Foods". Have a hell of a day!
Posted by: NualaTW at September 23, 2003 5:30 AM
My building has a 13th floor (LL through 13), it just depends on who built it.
Posted by: Eric Hodel at September 23, 2003 7:42 AM
Kid you not! Bought my lunch today at work: turkey wrap, doritos and soda. It came to a total of, you guessed it honey, $6.66! Does that mean we're touched by evil? :)
Posted by: NualaTW at September 23, 2003 12:07 PM
Heh. About a year or two back, for a while, a supersize big mac combo at MacDonald's came to $6.66 with tax, in my part of Canada. Great fun when out with the church youth group...
Posted by: Christopher at September 27, 2003 7:53 AM
But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Christian at January 25, 2004 2:29 PM
Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Jasper at January 25, 2004 2:29 PM
This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.
Posted by: Owen at January 25, 2004 2:29 PM
Adopt Sheets. I really like the use of Sheets in OS X. The use of Sheets lets me know which window my dialogue belongs to without hijacking my system.
Posted by: Albert at January 25, 2004 2:30 PM
Drawers. Similar to Sheets, this is a "child" window that gives users access to items that do not always need to be present. But when do you use a drawer and when do you use a palette?
Posted by: Anchor at January 25, 2004 2:30 PM
Help! Did you include help tags in your applications? (I'd be lost without them.) Also, be sure to take extra time to develop your other help files. The Apple Help Viewer supports HTML, QuickTime, and also AppleScript. Take advantage of it! There isn't anything I hate more than going to the Help menu and finding there isn't any help.
Posted by: Morgan at January 25, 2004 2:30 PM
By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.
Posted by: Jerome at January 25, 2004 2:30 PM
In building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.
Posted by: Thadeus at January 25, 2004 2:30 PM
This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.
Posted by: Tabitha at January 25, 2004 2:30 PM
Okay, I just told you what Apple wants you to look out for with window positions, but in the real world, not everyone uses the hiding feature of the Dock, and it is unrealistic to be able to predict where each user will place their Dock at any given day or how large they will have it. However, you can build a feature into your application that allows spacing for the Finder. You can give users the option of where to position their windows and what area of the screen not to cross. I know that BBEdit provides me with this feature, and I wish more developers gave me more control over my windows.
Posted by: Justinian at January 25, 2004 2:30 PM