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August 18, 2003

Real World Popups

I'm sure someone already said this before (maybe me even, too lazy to search my blog), but salesmen at furniture shops are like popups. I am considering a popup blocking tool, a tshirt saying "talk to me and I'll bleepin shoot you".

Posted by doron at August 18, 2003 1:29 PM

Comments

I'd order two, but then you'd shoot me...

Posted by: jesus X at August 18, 2003 9:07 PM

LOL! You have been assimilated into Texas culture my young friend! Now all you need are the boots, the hat and a deep tan!

Posted by: bc at August 19, 2003 3:46 AM

Other examples of these animations might be to show the status of an FTP transfer, the progress of media being digitized, or an updated time signature. And don't forget that users may want to have some control over this, so give them plenty of options, including the ability to turn these functions off.

Posted by: Hercules at January 25, 2004 1:16 AM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by: Roger at January 25, 2004 1:17 AM

Whether native or not, this is obviously one of the first steps on your way to OS X. Keep in mind that often, the functionality of your code has a lot to do with how your interface is designed. How many developers have come up with great functional ideas from working with their interface or looking at their competitors'? Start working on your Aqua compliance from day one. Don't wait until the last minute.

Posted by: Thadeus at January 25, 2004 1:17 AM

Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?

Posted by: Jane at January 25, 2004 1:17 AM

Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.

Posted by: Nathaniel at January 25, 2004 1:17 AM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by: Constance at January 25, 2004 1:17 AM

Drawers. Similar to Sheets, this is a "child" window that gives users access to items that do not always need to be present. But when do you use a drawer and when do you use a palette?

Posted by: Enoch at January 25, 2004 1:17 AM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by: Constance at January 25, 2004 1:17 AM

At WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say

Posted by: Jennette at January 25, 2004 1:17 AM

By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.

Posted by: Ottewell at January 25, 2004 1:17 AM