« Lets Waste Some Soap | Main | What do web developers want from Mozilla? »
August 13, 2003
Murphy Habitat
Yesterday I moved into my apartment in sunny Austin. Natrually, a thunderstorm hit the previous night, numerous trees had been uprooted and the roofs of the covered parking were touching the ground.
The movers were supposed to arrive with my furniture from CA between 10-12am they said. At 4 PM they actually arrived, and I got into work at 6:15pm. Very productive day.
Posted by doron at August 13, 2003 2:23 PM
Comments
At least they got the day right.
Posted by: Seamus at August 13, 2003 5:35 PM
At least you've got plenty of hotel soap.
Posted by: alanjstr at August 13, 2003 6:53 PM
At least you have wiseasses making jokes in your blaagh
Posted by: Sander at August 14, 2003 6:43 AM
Congratulations on your new job at IBM. Too bad you had to be moved to Texas. I lived in Austin for two years, and although Austin has its good qualities, they were outdone by the extreme heat and extreme conservatism. I didn't think I'd make it out of Texas alive. Seriously. I hope you have better luck there than I.
One thing I'm curious about -- Austin was so segregated that you could only get the "harder" malt liquors on the East side -- they didn't sell them in the convenience stores on the "white" side of town. Is that still the case?
Posted by: chris at August 14, 2003 7:43 AM
By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.
Posted by: Tobias at January 26, 2004 6:04 AM
Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?
Posted by: Benjamin at January 26, 2004 6:04 AM
Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Evan at January 26, 2004 6:04 AM
Okay, I just told you what Apple wants you to look out for with window positions, but in the real world, not everyone uses the hiding feature of the Dock, and it is unrealistic to be able to predict where each user will place their Dock at any given day or how large they will have it. However, you can build a feature into your application that allows spacing for the Finder. You can give users the option of where to position their windows and what area of the screen not to cross. I know that BBEdit provides me with this feature, and I wish more developers gave me more control over my windows.
Posted by: Giles at January 26, 2004 6:05 AM
User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.
Posted by: Agnes at January 26, 2004 6:05 AM
But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Samuel at January 26, 2004 6:05 AM
By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.
Posted by: Lucas at January 26, 2004 6:05 AM
Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Conrad at January 26, 2004 6:05 AM
Help! Did you include help tags in your applications? (I'd be lost without them.) Also, be sure to take extra time to develop your other help files. The Apple Help Viewer supports HTML, QuickTime, and also AppleScript. Take advantage of it! There isn't anything I hate more than going to the Help menu and finding there isn't any help.
Posted by: Cornelius at January 26, 2004 6:05 AM
So far in these articles, I have only dipped a toe or two into Aqua's pool. I have covered basic aspects of building an Aqua-compliant application, including the building of photo-illustrative/3D application icons. Now it's time to address other components of our Mac OS X application.
Posted by: Ninion at January 26, 2004 6:05 AM