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August 27, 2003
Learn Venkman Now!
Nifty!
Posted by doron at August 27, 2003 2:02 PM
Comments
Adhere to System Appearance. Does your application use all the sweetly colored buttons, delightfully shaded windows, and all the other "bells and whistles?"
Posted by: Aveline at January 26, 2004 3:37 AM
But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Dudley at January 26, 2004 3:37 AM
Okay, I just told you what Apple wants you to look out for with window positions, but in the real world, not everyone uses the hiding feature of the Dock, and it is unrealistic to be able to predict where each user will place their Dock at any given day or how large they will have it. However, you can build a feature into your application that allows spacing for the Finder. You can give users the option of where to position their windows and what area of the screen not to cross. I know that BBEdit provides me with this feature, and I wish more developers gave me more control over my windows.
Posted by: Edwin at January 26, 2004 3:37 AM
But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.
Posted by: Zachary at January 26, 2004 3:37 AM
Clicking an application in the dock should always bring forward an active window. If the user clicks on an open app's icon in the Dock, the application is active and all unminimized windows come along with it. I have found a few problems with windows behaving independently of their application.
Posted by: Gregory at January 26, 2004 3:37 AM
Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Melchior at January 26, 2004 3:37 AM
Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.
Posted by: Alexander at January 26, 2004 3:37 AM
Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?
Posted by: Felix at January 26, 2004 3:37 AM
User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.
Posted by: Gawen at January 26, 2004 3:37 AM
This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.
Posted by: Adrian at January 26, 2004 3:37 AM