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July 29, 2003

Beware the Marquee Cube

Took some pictures of my old cube in the evangelism area. It was pretty big. In it is also the whiteboard of hell, where marquee was born. The little "<marquee> de Sade = hell" has been there for a long time since the great days of China embedding.

Other images: the kegerator and bridge and more bridge. As you can see, the final cantina was pretty messy.

Oh, and a bad image of Building 21.

Posted by doron at July 29, 2003 8:02 PM

Comments

It must have been a cool cool place to work.

Something big and cool is now over, but the Netscape attitude will live on and Mozilla will rule!

Big thanx to some amazing people for an amazing product!

Posted by: Henrik Gemal at July 29, 2003 10:57 PM

If an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.

Posted by: Zachary at January 26, 2004 1:36 AM

In building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.

Posted by: Reginald at January 26, 2004 1:36 AM

By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.

Posted by: Faith at January 26, 2004 1:36 AM

This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.

Posted by: Christopher at January 26, 2004 1:36 AM

For my Paint application, I created a series of icons to simulate a rendering algorithm. While the application is performing this CPU-intensive task, you can always see the status of the document by the icon changing in the Dock.

Posted by: Blaise at January 26, 2004 1:36 AM

The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.

Posted by: Matilda at January 26, 2004 1:36 AM

Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?

Posted by: Emma at January 26, 2004 1:36 AM

In building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.

Posted by: Tobias at January 26, 2004 1:36 AM

In building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.

Posted by: Josias at January 26, 2004 1:37 AM

So far in these articles, I have only dipped a toe or two into Aqua's pool. I have covered basic aspects of building an Aqua-compliant application, including the building of photo-illustrative/3D application icons. Now it's time to address other components of our Mac OS X application.

Posted by: Alexander at January 26, 2004 1:37 AM