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June 10, 2003
And so it begins...
A new blaahg, which will not contain any goats and only usefull information for those who wish to extend their minds.
The first rule of blaahging: Don't mention your goat
The second rule of blaahging: Use mozilla
The third rule of blaahging: If its your first blaahg, you get to gloat.
Posted by doron at June 10, 2003 7:17 PM
Comments
Hey,
welcome to the party!
Put on your gloating suit, and have fun :-)
--Tristan
Posted by: Tristan Nitot at June 12, 2003 8:45 PM
If an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.
Posted by: Alan at January 25, 2004 3:43 PM
By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.
Posted by: Ebotte at January 25, 2004 3:43 PM
This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.
Posted by: Marmaduke at January 25, 2004 3:44 PM
Other examples of these animations might be to show the status of an FTP transfer, the progress of media being digitized, or an updated time signature. And don't forget that users may want to have some control over this, so give them plenty of options, including the ability to turn these functions off.
Posted by: Gartheride at January 25, 2004 3:45 PM
So far in these articles, I have only dipped a toe or two into Aqua's pool. I have covered basic aspects of building an Aqua-compliant application, including the building of photo-illustrative/3D application icons. Now it's time to address other components of our Mac OS X application.
Posted by: Christiana at January 25, 2004 3:45 PM
Help! Did you include help tags in your applications? (I'd be lost without them.) Also, be sure to take extra time to develop your other help files. The Apple Help Viewer supports HTML, QuickTime, and also AppleScript. Take advantage of it! There isn't anything I hate more than going to the Help menu and finding there isn't any help.
Posted by: Edmund at January 25, 2004 3:46 PM
This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.
Posted by: Ingram at January 25, 2004 3:46 PM
By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.
Posted by: Gregory at January 25, 2004 3:47 PM
To put my money where my mouth is, in each new article I'll build a hypothetical application that illustrates the guidelines I'm covering. Today's application is called "Paint" and will be based on the photo-illustrative icon I created in my last article. Together we will complete each step, and by the end of the project we should have a well-designed, 95%-100% Aqua-compliant application. I'll leave some room for personal preferences and the fact that Apple changes the OS every few months.
Posted by: Hansse at January 25, 2004 3:48 PM
To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.
Posted by: Ebulus at January 25, 2004 3:49 PM