July 19, 2003

Bounty Hunter

So about two or three weeks ago, someone was on #mozilla seeking help with some Mozilla thing for his company for a small bounty. I don't really know why I answered the call, but I did thinking it was just a desparate cry for help, and it turns out that the bounty hunter was true to his word, which I did not expect. Paypal payment came through shortly thereafter, and today the funds were officially deposited into my checking account. I may have to try this some more.... Posted by caillon at July 19, 2003 1:59 PM
Comments

This begs the question: How much?

Posted by: Minh at July 19, 2003 9:22 PM

Dock Animation. Sometimes animating icons in the dock can be useful in communicating the status of the system or application.

Posted by: Cadwallader at January 26, 2004 8:39 AM

At WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say

Posted by: Dolora at January 26, 2004 8:40 AM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by: Rebecca at January 26, 2004 8:40 AM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by: Agnes at January 26, 2004 8:40 AM

You Must Promise. To call your mother, to help old ladies cross the road, and to turn your cell phone off at the movies.

Posted by: Erasmus at January 26, 2004 8:40 AM

Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?

Posted by: Chroferus at January 26, 2004 8:40 AM

By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.

Posted by: Michael at January 26, 2004 8:40 AM

If an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.

Posted by: Rook at January 26, 2004 8:41 AM

Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?

Posted by: Gilbert at January 26, 2004 8:41 AM

This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.

Posted by: Joshua at January 26, 2004 8:41 AM

hello

Posted by: milf at February 28, 2004 3:22 AM